
Description:
Better Days is a melancholic narrative walking simulator. You play as Justine Heron, a girl who just returned to her small hometown after college. The town is dying. Can she convince her loved ones to leave the town with her? Or will they stay and spend their lives in blind belief in Aleo?
Role:
UI/UX Designer, 2D Artist, Narrative Designer
I designed all UI/UX elements, including the cursor, menus, icons, hovering text, loading screens, and journal screens. I also created 2D art assets such as the Aleo propaganda posters and placards for houses.
During the pre-production stage, I created worldbuilding documents--fleshing out the plot, characters, and setting of Better Days.
Software(s) Used:
Adobe Illustrator CC, Adobe Photoshop CC, Procreate
Work:

Main Menu Mockup (with previous title)

Updated title

In-Game Menu Mockup

Posters in-game, journal and shift buttons

Aleo Propaganda Poster

Journal Screen

Dialogue box and character hover text
