Description: 
Better Days is a melancholic narrative walking simulator. You play as Justine Heron, a girl who just returned to her small hometown after college. The town is dying.  Can she convince her loved ones to leave the town with her? Or will they stay and spend their lives in blind belief in Aleo?
Role: 
UI/UX Designer, 2D Artist, Narrative Designer
I designed all UI/UX elements, including the cursor, menus, icons, hovering text, loading screens, and journal screens. I also created 2D art assets such as the Aleo propaganda posters and placards for houses. 
During the pre-production stage, I created worldbuilding documents--fleshing out the plot, characters, and setting of Better Days.
Software(s) Used: 
Adobe Illustrator CC, Adobe Photoshop CC, Procreate
Work:
Main Menu Mockup (with previous title)
Main Menu Mockup (with previous title)
Updated title
Updated title
In-Game Menu Mockup
In-Game Menu Mockup
Posters in-game, journal and shift buttons
Posters in-game, journal and shift buttons
Aleo Propaganda Poster
Aleo Propaganda Poster
Journal Screen
Journal Screen
Dialogue box and character hover text
Dialogue box and character hover text
Original Textbox Design
Original Textbox Design
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